Technology used
  • SCRIPTING
    20%
  • 20
  • PHP
    45%
  • 45
  • HTML
    10%
  • 10
  • CSS
    10%
  • 10
  • Other
    15%
  • 15
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Gaming Solution

portfolio
Gaming Solution

Airbites Gaming Solution

Commercial
- Create an interactive games community that will encourage sponsors to promote their brands by holding sponsored contests & Lan Parties. At the same time the sponsors can have their logos displayed on the website.
- Promote the AirBites network and the quality of its service
- Attract new clients based on the buzz created in the market
- If we keep our community involved, we secure them as our clients, we give them a strong reason to remain our customers, even if they have other offers from local ISPs. At the same time, by offering our clients the fastest servers in the region, we attract other clients, with the youth community's help, as the word goes out very fast, if the quality is good.
Airbites Gaming Solution

Technical
- Create a scalable deployment solution that will alow AirBites to deploy new servers in any city / country, with minimum cost.
- Design and implement a very customizable web interface
Interconnect several interactive components from the portal with the existent gaming solutions, creating an in-game interactive system that will revolutionize the game play experience.
Goals:

The approach
- DDNET Gaming Solution is developed towards a complete gaming portal as we want to address the youth community. They desire both access to the latest games and to the news and game related reviews.
- Having the necessary experience in this field, the DDNET team designed a scalable infrastructure for game servers which offers all players access to a variaty of dedicated servers.

Airleague:
The main attraction and the most searched for events will be found in the AirLeague. This will be an inter-clan competition that will generate daily events. This competition represents the DDNET vision over a semi-pro gameing league, which is comparable to a inter-club football championship where everyone faces everyone, with groups, special competitions, cups and tops.
We are all aware of the competition between the teenagers. They tend to compete in almost everything, multiplayer games included. Airbites can provide these teenagers an organized medium where they can arrange training sessions, challenge other groups, play for fun or pride, and so on.
The main events will be linked to Counter-Strike and DOTA, but according to the visitors requirements we can implement solutions for any multi-player game. All these events will be tightly connected to the clan servers which will serve both the official games and the trainings.
The main advantage of this event type is the high level of interactivity which exists between each and every visitor and the community.
The user-generated content will bring this game portal up in the top searches and the visitor number tops as each event, each player chat will be done solely through this portal.
A visited portal brings more sponsors , the sponsors are directly interested in promoting and advertising and will have better reach. By increasing the number of accesses, increases the user awareness toward the client products, both sides winning.
Interactivity
At DDNET we stress interactivity. The users of our portal will be able to interact with other players, to directly communicate by using our website, will be able to share their opinions on the latest news and will be able to take part in live chat sessions with the best players.
By interconnecting several interactive components from the portal with the existent gameing solutions we will give a new meaning to the concept of interaction between games and other systems. While conventional solutions cannot allow the players to interact during the game itself, DDNET came up with a system that will allow high user interaction right from the game itself. By adding live feeds into the game itself, the user can chose to be alerted when a new e-mail has arrived, when a friend has gone online and so on.
On the same idea, if a user is playing a game and gets bored, he can ask some friends to join him, right from the game's console, rather than exiting the application, opening some instant messenger and ask them.
Control
Controlling such a high-profile competition is made easy using our customized CMS that will allow us to add configurable levels of access for the clients, players and clan leaders, in order to give them as much freedom as possible in implementing their own ideas regarding the user-generated content.
We will offer a system to the pros which will allow them to schedule training games and challenges, thus using efficiently the available hardware resources. Furthermore, the games will be recorded, the users having the possibility to access the demos of the best games and will also be able to make comments.
The general competition sponsors will have a dedicated management interface where they will be able to choose to organize a competition, the contest themes, the days, the messages that will appear on the servers (the promos), the prizes etc.

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